An exhibition by Zentralbibliothek Zürich in cooperation with Ex Carta • 4.9. – 5.12.2026
Maps do more than describe the world we live in. They also allow us to create worlds that never really existed.
Jost Schmid-Lanter
Cooperation | Ex Carta |
Curation | Jost Schmid
Helen Sunderland
Laura Glöckler
Stefan Egli |
Loans | Ex Carta
Archives de la Ville de Neuchâtel |
Support | Lukas Ritzel
Lauterbrunnen Tourismus
Alpen-Werk
Angelika Principe
Maja Günthard |
Exhibition Installation | Sophie Gomes
Sara Kupferschmidt
Kerstin Ebenau
Roger Sutter |
Conservation | Conservation Departement Zentralbibliothek Zürich |
Online Exhibition | Laura Glöckler |
Cartography | Katharina Henggeler |
Design of Printed Materials | Madeleine Stahel |
Accompanying Publication | Publisher Cartographica Helvetica |
Exhibition Film | Storyhouse |
Public Relations | Caro Communications,
Marketing and Communications
Zentralbibliothek Zürich,
Laura Glöckler |
Exhibition Section in the Public Reading Room
Photography • Digitisation •
Reproduction | Digitisation Centre Zentralbibliothek Zürich |
D&D Set Design •
3D Printing | Jan Juchli |
D&D Texts and Game Master | Lisa Weigelt |
Tolkien Library | Micha Rieser
Lioba Keller
Susanna Truniger |
Design and Technical Support | Stefanie Ehrler
IT-Support Zentralbibliothek Zürich |
The Cauldron of Story – Treasury in the Choir, Predigerkirche. © Katharina Henggeler, 2026.
The exhibition Fantastical Maps From Legendary Stories is based on J. R. R. Tolkien’s concept of the Cauldron of Story, which understands stories as the result of an ongoing process of cultural exchange: myths, fairy tales, historical traditions, and literary motifs are continually recombined and developed over the course of centuries. The exhibition applies this theoretical model to cartography, where it serves as its conceptual foundation.
Rather than organising the material by genre or medium, the exhibition sets up cronological dialogue between historical and fictional maps, thereby revealing both their mutual influences on each other and the mechanisms by which fantastical storyworlds have emerged. In this context, maps are understood not merely as aids to orientation or as illustrations, but as narrative media in their own right: they structure conceptions of space, help shape stories, and connect bodies of cultural knowledge across time and media.
Ex Carta is the sister collection of the historical Sunderland Collection, specialising in fictional and world-building cartography. Comprising more than 160 printed maps spanning over 700 years, it documents how imaginary spaces have been visually conceived, represented, and further developed across literature, film, role-playing games, and video games, beginning with the earliest printed depictions of Dante’s Hell in 1506.
Particular emphasis is placed on first editions in their original language, as well as on maps as supplements to publications or as film props, game materials, handbooks, or posters. In this way, Ex Carta presents fictional maps not merely as illustrations, but as artefacts in their own right – testimonies to worldbuilding, narrative culture, and the history of human imagination.
Exhibition Poster. © Madeleine Stahel, Zürich 2026.
For Fantastical Maps from Legendary Stories, 60 objects from Ex Carta are on public display for the first time, bringing them into dialogue with the historical cartographic holdings of the Zentralbibliothek Zürich.
The juxtaposition of these two complementary collections highlights the direct relationship between historical and fictional maps, thus rendering visible the interplay of geographical knowledge, visual traditions, and imagined worlds of story.
Exhibition Map. © Katharina Henggeler, 2026.
The exhibition Fantastical Maps from Legendary Stories invites you to take a journey through myths, fairy tales, utopias, and fantastical worlds.
Discover the hidden details on legendary maps and find out how our ideas of unknown lands, lost realms, and imaginary worlds have evolved over the centuries.
Curious to find out more? Then embark on your own journey of discovery at the exhibition: as you explore the Treasure Chamber in the Predigerchor, see if you can answer the various quiz questions.
The answers are hidden throughout the exhibition – some will catch your eye immediately, while others only reveal themselves on closer inspection.
And the best part? With a keen eye and the right answers, you could win some fantastic prizes:
1st Prize: An overnight hotel stay for two in the Lauterbrunnen Valley, including an unforgettable flight experience on the First Glider in Grindelwald.
2nd and 3rd Prizes: A Rivendell relief for each winner, identical to the one on display in the Public Reading Room.
Macrobius Ambrosius Theodosius (died after 430), Zonal Map, Switzerland/Southern Germany 10th century. © Zentralbibliothek Zürich, Ms Car C 122, fol. 38v.
Medieval maps were not primarily intended for geographical orientation, but rather to represent a divinely ordered world. They situated narratives from history, religion, and mythology within a spatial framework and conveyed a worldview in which the entirety of creation was understood as the expression of a higher divine plan. Maps thus became media that brought together knowledge, faith, and cosmological order.
From a medieval perspective, the world was inherently full of wonders. Alongside familiar landscapes, it encompassed the earthly Paradise, gateways to Hell, magical places, and marvellous peoples, animals, and plants. These elements were not regarded as mere fantasy, but as credible parts of creation, making the world a space in which reality and imagination intertwined.
At the edges of the known world, maps were often populated by monstrous beings and other extraordinary creatures. They demarked the unknown, drew on traditions inherited from antiquity and the Middle Ages, and lent the representations additional authority. At the same time, they demonstrate that medieval maps were far more than geographical representations: they combined empirical knowledge with narrative traditions, transforming the world into a reality that was both narrated and charted.
In Macrobius’s commentary on Cicero’s Somnium Scipionis, the Earth is divided into habitable and uninhabitable zones according to climatic conditions. The map also includes a vast, as yet unknown southern continent, whose hypothetical existence can be traced back to concepts originating in antiquity.
Hartmann Schedel (1440–1514), Liber chronicarum, Nuremberg 1493. © Zentralbibliothek Zürich, 3.1.
Dante’s topography of Hell draws on medieval conceptions of the cosmological order and imaginatively extends them beneath the Earth’s surface.
In 1506, the work Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno was printed for the first time, featuring woodcuts by the Florentine architect Antonio Manetti (1423–1497).
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
For the first map printed in Zurich (for the Froschauer Bible), the topography redrawn by Vadian after Lucas Cranach (1472–1553) was cut into the woodblock in positive rather than negative form. As a result, the printed landscape appeared as a mirror image.
Joachim Vadian (1484–1551), Map of the Holy Land, Zurich 1525. © Zentralbibliothek Zürich, 31 Nv 02: 1.
Thomas More (1478–1535), Utopia, Basel 1518. © Ex Carta, EC002.
Thomas More (1478–1535), Utopia, Basel 1518. © Ex Carta, EC002.
Thomas More (1478–1535), Utopia, Basel 1518. © Ex Carta, EC002.
Utopia emerged during an age of European expansion and the rediscovery of ancient philosophical writings. It is among the earliest known literary works to include an explicitly fictional map. Like the utopian alphabet to its right, the map serves to blur the boundaries between reality and fiction. It further reinforces the illusion that Utopia is a real place situated at the edge of the known world.
Pierre-Daniel Huet (1630–1721), Tractatus de situ paradisi, Amsterdam 1698. © Zentralbibliothek Zürich, WE 263.
Ludvig Holberg (1684–1754), Nicolai Klimii iter subterraneum, Copenhagen and Leipzig 1741. © Ex Carta, EC012.
Ludvig Holberg’s (1684–1754) Nicolai Klimii iter subterraneum anticipates later narratives of hollow worlds and subterranean realms, themes that would reappear in the nineteenth century in works by authors such as Jules Verne.
The illustration depicted here visualises Holberg’s imaginary cosmos, with a central inner sun surrounded by orbiting worlds containing fantastical lands.
Daniel Defoe (1660–1731), Robinson Crusoe (3 Volumes), London 1719–1720.
© Ex Carta, EC008.
Daniel Defoe (1660–1731), Robinson Crusoe (3 Volumes), London 1719–1720.
© Ex Carta, EC008.
With the rise of the adventure novel in the eighteenth century, the map developed into a central narrative element. Daniel Defoe’s Robinson Crusoe (1719) already demonstrates the close relationship between spatial orientation and plot. In some works, the map even preceded the story itself and provided its conceptual foundation, as in Robert Louis Stevenson’s Treasure Island (1883). The map structures the setting, guides the characters’ journeys, and establishes the spatial framework in which the adventure unfolds.
Fictional maps not only organise landscapes but also create expectations. Named islands, bays, and hills lend depth and atmosphere to the world depicted, while marked locations, crosses, and marginal notes point to hidden treasures and unknown mysteries. In this way, the map transforms topography into a narrative promise, inviting readers to explore the depicted world in their imagination.
In the nineteenth century, the adventure novel reached another high point with the works of Jules Verne (1828–1905). His narratives combine voyages of discovery with scientific and technological concepts and are also regarded as precursors of modern science fiction. This dual significance is reflected in the exhibition, where Verne’s work is explored in two thematic contexts, serving as a link between adventure fiction and science fiction.
Gerhard Mercator (1512–1594), is based in part on fictitious and adventurous travel accounts: Atlas, sive, Cosmographicae meditationes de fabrica mundi et fabricati figura, Duisburg 1595, p. 75. © Zentralbibliothek Zürich, 31 Nv 02: 1.
Charlotte Reihlen (1805–1868), The Broad and the Narrow Way, Stuttgart 1890|91. © Zentralbibliothek Zürich, 4 Yl 36: 1.
The lithograph The Broad and the Narrow Way belongs to the tradition of pietistic Two Ways images that enjoyed a period of popularity in southern Germany. In these images, a narrow path leads to the golden and joyful Heavenly Jerusalem, while the other – the broader and more comfortable path – leads directly to damnation.
An adventurous journey through life: halfway along the route (in the upper half of the image), there is still an opportunity to cross a narrow footbridge from the broad path to the narrow one – and possibly in the opposite direction as well.
Jonathan Swift (1665–1745) plays here with real and fictional geography while simultaneously commenting on European commercial and colonial rivalries. The floating city of Laputa satirises contemporary science as well as political elites.
Japan, by contrast, is one of the few real countries to appear in Gulliver’s Travels. The map shows Hokkaidō (Iesso) and the Kuril Islands (Stats Island, Company’s Land), with the fictional islands of Balnibarbi and Luggnagg to the east.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
As one of the earliest English novels, Robinson Crusoe established an enduring tradition of survival and adventure narratives that continues to resonate to this day.
Herman Moll’s (1654–1732) world map creates an impression of contemporary authenticity through its use of geographical coordinates and its resemblance to travel maps of the period.
Daniel Defoe (1660–1731), Robinson Crusoe (3 Volumes), London 1719–1720.
© Ex Carta, EC008.
The map of the island employs scientific conventions of representation to connect the fictional narrative with the empirical understanding of the world in the early eighteenth century.
Daniel Defoe (1660–1731), Robinson Crusoe (3 Volumes), London 1719–1720.
© Ex Carta, EC008.
Comparison of the Map of Island from "Daniel Defoe (1660–1731), Robinson Crusoe (3 Volumes), London 1719–1720. © Ex Carta, EC008" with the Map of the Fictional Robinson Island from "Johann Rudolf Wyss (1781–1830), The Swiss Family Robinson, or, The Shipwrecked Swiss Pastor and His Family: An Instructive Book for Children and Friends of Children in Town and Country, Zürich 1812|13. © Zentralbibliothek Zürich, Gal Sp 473–474".
The folding map of the fictional Robinson Island includes places named by the shipwrecked family, such as their dwellings, bays, and mountains. As in Robinson Crusoe, the map serves to orient readers within the narrative and employs similar stylistic conventions to lend greater authenticity to the setting.
Johann Rudolf Wyss (1781–1830), The Swiss Family Robinson, or, The Shipwrecked Swiss Pastor and His Family: An Instructive Book for Children and Friends of Children in Town and Country, Zürich 1812|13.
© Zentralbibliothek Zürich, Gal Sp 473–474.
Atlantis was first described in antiquity. With the renewed engagement with classical antiquity in the early modern period, the legendary landmass became an object of growing fascination.
The Jesuit scholar Athanasius Kircher (1602–1680) locates the sunken Atlantis in the Atlantic Ocean.
Athanasius Kircher (1602–1680), Mundus subterraneus, Amsterdam 1664. © Zentralbibliothek Zürich, Y 28 F.
The Scottish Theosophist William Scott-Elliot (1849–1919), in turn, draws on this tradition, mapping the legendary continent during its supposed "cultural flourishing [...] until the catastrophe approximately 800,000 years ago."
William Scott-Elliot (1849–1919), The Story of Atlantis: A Geographical, Historical, and Ethnological Sketch: Illustrated by Four Maps of the World's Configuration at Different Periods, London 1896. © Zentralbibliothek Zürich,
SCH F 30030, 2.
I have said the map was the most of the plot. I might almost say it was the whole.
Robert Louis Stevenson
Treasure Island was an immediate success and had a profound influence on adventure fiction and children’s literature.
Robert Louis Stevenson (1850–1894) established many of the conventions that came to define pirate stories, including the treasure map. The map of Treasure Island came first; only afterwards did Stevenson begin drafting the text.
Robert Louis Stevenson (1850–1894), Treasure Island, London 1883. © Ex Carta, EC020.
This section presents a selection of whimsical examples of cartographic "worldbuilding" which can be seen in the exhibition. The copyright permission pertaining to the exhibits in the Children's Literature Section of the exhibition does not – regrettably – extend to the digital presentation of the material.
William Morris (1834–1896), The Sundering Flood, London 1898. © Ex Carta, EC027.
With the emergence of children’s literature as a distinct genre in the English-speaking world after 1800, maps became increasingly important. They gave visual form to imaginary settings and lent them credibility through seemingly precise geographical representation. In this way, fantastical worlds emerged that, despite their imaginary nature, appeared internally coherent and capable of being experienced as real.
Fictional maps structure the storyworld, situating characters and settings within familiar spaces in which young readers can find their bearings. By tracing the journeys of the protagonists on the map, readers themselves become part of the narrated journey. Maps thus not only enhance the spatial understanding of the story but also encourage identification with its characters and invite readers to actively explore fantastical worlds.
The utopia of the Land of Cockaigne depicted here is, in fact, a dystopia, inspired by the financial crises of the period. It satirises the greed that had taken hold of society. Wealth and idleness prevail, with each region representing a particular vice: gluttony, drunkenness, lust, arrogance, and avarice. The geographical poles, meanwhile, embody the opposition between virtue and vice.
Matthäus Seutter (1678–1757), Accurata utopiae tabula: this is the newly invented, ridiculous map of the newly discovered World of Rogues, or of the Land of Cockaigne, so often named yet never truly known [...], Augsburg, c. 1730. © Zentralbibliothek Zürich, 4 Yl 64: 3.
Allegorical maps serve as a medium for representing social conditions and processes. They visualise realms of the mind rather than the geography of the physical world.
The genre emerged in seventeenth-century France and subsequently spread throughout the learned circles of Europe.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Edwin Abbot (1838–1926), Flatland. A Romance of Many Dimensions, London 1884. © Ex Carta, EC022.
This mathematical fantasy was published under the pseudonym A. Square.
Flatland is a satire of Victorian society, a parable about perception, and an imaginative exploration of higher dimensions.
The (square) protagonist is confronted with the existence of a third dimension when he is visited by a sphere. This encounter forces him to question the limits of his own world.
The map in The Sundering Flood is one of the earliest modern examples of literary fantasy cartography and belongs to a tradition that would later become significant for J.R.R. Tolkien and fantasy literature more widely.
William Morris (1834–1896), The Sundering Flood, London 1898. © Ex Carta, EC027.
Lauterbrunnen Valley in the Early 20th Century.
© Zentralbibliothek Zürich, Ansichtskarten, BE, Lauterbrunnen 2.
High fantasy is characterised by self-contained, entirely invented worlds. These so-called secondary worlds have their own geography, history, culture, religion, and frequently their own systems of magic. The creation of an internally consistent world – known as worldbuilding – forms the foundation of the narrative, lending it credibility and depth.
J.R.R. Tolkien (1892–1973) set new standards for the genre through his creation of Middle-earth. For Tolkien, the map was not an illustration added after the fact, but a starting point for the development of landscapes, routes of travel, and narrative threads. Since then, maps have become a defining feature of high fantasy: they structure the fictional world, facilitate spatial orientation, and invite readers to explore the imagined world beyond the boundaries of the text itself.
In 1911, at the age of 19, J.R.R. Tolkien encountered a landscape in Switzerland that would profoundly shape his work. The Lauterbrunnen Valley in particular left a lasting impression on him. His memories of the valley, together with a postcard, later served as points of reference for the fictional setting of Rivendell in his Middle-earth legendarium.
Rivendell is an Elven refuge of extraordinary beauty, sheltered from the turmoil of the outside world.
While J.R.R. Tolkien was travelling in the Bernese Oberland, the Jungfrau Railway was under construction. This encounter between the power of nature and technology is a recurring motif in Tolkien’s The Lord of the Rings.
Composite of the Siegfried Map and the site plan of the Jungfrau Railway under construction, Zurich 1896.
© Zentralbibliothek Zürich, 4 Jd 46: 15.
Heinrich Fischer (1820–1886), Panorama de la Scheinigen-Platte, Bern c. 1855. © Zentralbibliothek Zürich, S Be Schynige Platte I 10.
In the summer of 1911, the 19-year-old J.R.R. Tolkien travelled through the Bernese Oberland and the Valais with the Brookes-Smith party. His impressions of this journey through the Alps shaped his conception of landscapes and mountainous regions and later influenced the creation of the fictional world of Middle-earth.
On 25 August 1911, the group spent the night at the Swiss Alpine Club (SAC) hut on the Col de Bertol in Valais. Tolkien recorded his name in the hut’s visitors’ book, which survives to this day.
This document provides a direct historical record of Tolkien’s journey and illustrates the biographical context behind the fantastical world he would later map.
Visitors’ Book of the SAC Bertol Hut, Livre de la cabane de Neuchâtel au Col de Bertol (1898–1951). © Archives de la Ville de Neuchâtel, CASNE K 1.1.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026. © Image: Chr. Schmid, Zentralbibliothek Zürich.
Today, fantastical worlds are no longer created exclusively in literature, but also in role-playing games, video games, and films. Maps provide geographical coherence, aid orientation, and lend credibility to these fictional worlds. They form the spatial framework within which stories are told, explored, and experienced.
In contrast to literary cartography, maps in many games take shape only as the game unfolds. New places and landscapes emerge from the players’ decisions and expand as the narrative develops. Maps thus become the product of collaborative worldbuilding, an approach that has characterised the role-playing game Dungeons & Dragons since 1974.
Beyond the original works, fan communities also contribute to the continued development of fantastical worlds. They expand existing geographies, reinterpret maps, or develop them further, thereby becoming co-creators of the storyworld themselves. Maps document this ongoing process and demonstrate how fictional universes can grow far beyond their literary origins.
Many modern fantasy maps evoke the cartography of the sixteenth century. Typical features include elaborate cartouches, iconographic illustrations – such as sea monsters – and a bird’s-eye perspective in which mountain ranges resemble molehills.
Johannes Stumpf (1500–1577), Europe [south-oriented], in: Landtaflen, Zurich 1562. © Zentralbibliothek Zürich, Res 150: a.
Abraham Ortelius (1527–1598), Islandia, in: Theatrum Orbis Terrarum, Antwerpen 1595. © Zentralbibliothek Zürich, EE 6.
Olaus Magnus (1490–1557), Scandinavia, Basel 1567. © Zentralbibliothek Zürich, 3 Cb 02: 1.
Dungeons & Dragons (D&D) is a tabletop role-playing game in which players create their own characters and explore a fictional world together.
The Dungeon Master (DM) creates the setting, takes on the role of all other characters, and guides the players through the narrative, while dice rolls determine the success or failure of many actions and decisions.
In this way, adventures continuously evolve through the interplay of storytelling, chance, and the players’ own decisions.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zurich 2026.
© Image: Chr. Schmid, Zentralbibliothek Zürich.
Unlike high fantasy, science-fiction narratives are based not on magic, but on scientific and technological ideas and their potential social consequences. They are generally set in a future version of the real world or in a universe whose phenomena remain, in principle, rationally explicable. Maps serve to organise new planets, space stations, or future landscapes spatially, making complex fictional worlds easier to comprehend.
Orlando Ferguson (1846–1911), Map of the Square and Stationary Earth, Hot Springs (SD) 1893. © Ex Carta, EC024.
The genre encompasses a broad spectrum, ranging from the scientifically inspired adventure novels of Jules Verne to modern cinematic worlds such as Jurassic Park. Extraterrestrial life forms and alien planets are likewise among its defining motifs. Early ideas about possible inhabitants of Mars, for example, were fuelled in part by misinterpretations of Percival Lowell’s (1855-1916) observations of the planet and subsequently found their way into literature and the cartography of imagined worlds.
The boundaries between genres are fluid. Works such as Frank Herbert’s Dune and the Star Wars film series combine scientific and technological visions of the future with elements of high fantasy. Star Wars, in particular integrates mythical motifs, seemingly supernatural powers, and archetypal narrative structures so consistently that the term science fantasy has become established to describe this combination.
Orlando Ferguson (1846–1911) based his world map on Biblical passages which describe four angels at the four corners of the Earth. In doing so, he sought to ridicule and refute the theory of the flying globe or the spherical earth model.
The map illustrates that, in all likelihood, there have been more advocates of the Flat Earth Theory since the nineteenth century than there were throughout the entire Middle Ages.
Jules Verne (1828–1905), Vingt mille lieus sous les mers, Paris 1871. © Zentralbibliothek Zürich, AL 6516.
Maps are a defining feature of many of Jules Verne’s (1828–1905) novels. They were often based on the author’s own designs, as in Twenty Thousand Leagues Under the Sea or the fictional Lincoln Island in The Mysterious Island.
Some are presented as seemingly authentic expedition documents and dated to correspond with events in the narrative. As a result, they function not merely as illustrations but as integral parts of the journey being recounted, lending the adventures an additional sense of authenticity.
Jules Verne (1828–1905), Les Voyages Extraordinaires (47 Volumes), Paris 1905–1919. © Ex Carta, EC017.
Jules Verne’s works continue to captivate a wide audience and have frequently been adapted for younger readers.
Verne combines historical traditions of the imagination with a new, scientifically informed form of fantastical storytelling.
Abraham Ortelius (1527–1598), Islandia, in: Theatrum Orbis Terrarum, Antwerp 1595. © Zentralbibliothek Zürich, EE 6.
Athanasius Kircher (1602–1680), Mundus subterraneus, Amsterdam 1664. © Zentralbibliothek Zürich, Y 28 F.
Exhibition Poster. © Madeleine Stahel, Zürich 2026.
Charlotte Reihlen (1805–1868), The Broad and the Narrow Way, Stuttgart 1890|91. © Zentralbibliothek Zürich, 4 Yl 36: 1.
Daniel Defoe (1660–1731), Robinson Crusoe (3 Volumes), London 1719–1720. © Ex Carta, EC008.
Dante Alighieri (1265–1321), Commedia di Dante insieme con uno diologo circe el sito et misure dello inferno, Florence 1506. © Ex Carta, EC001.
The Cauldron of Story – Treasury in Choir, Predigerkirche. © Katharina Henggeler, 2026.
Edwin Abbot (1838–1926), Flatland. A Romance of Many Dimensions, London 1884. © Ex Carta, EC022.
Franz Johann Joseph von Reilly (1766–1820), Atlas of the Moral World, Vienna 1802. © Ex Carta, EC014.
Visitors’ Book of the SAC Bertol Hut, Livre de la cabane de Neuchâtel au Col de Bertol (1898–1951). © Archives de la Ville de Neuchâtel, CASNE K 1.1.
Gerhard Mercator (1512–1594), based in part on fictitious and adventurous travel accounts: Atlas, sive, Cosmographicae meditationes de fabrica mundi et fabricati figura, Duisburg 1595, S. 75. © Zentralbibliothek Zürich, 31 Nv 02: 1.
Hartmann Schedel (1440–1514), Liber chronicarum, Nuremberg 1493. © Zentralbibliothek Zürich, 3.1.
Heinrich Fischer (1820–1886), Panorama de la Scheinigen-Platte, Bern c. 1855. © Zentralbibliothek Zürich, S Be Schynige Platte I 10.
Jan Juchli (born 1991), Dungeons & Dragons Miniatures, Zürich 2026. © Images: Chr. Schmid, Zentralbibliothek Zürich.
Joachim Vadian (1484–1551), Map of the Holy Land, Zurich 1525. © Zentralbibliothek Zürich, 31 Nv 02: 1.
Johann Rudolf Wyss (1781–1830), The Swiss Family Robinson; or, The Shipwrecked Swiss Pastor and His Family: An Instructive Book for Children and Friends of Children in Town and Country, Zurich 1812|13. © Zentralbibliothek Zürich, Gal Sp 473–474.
Johannes Stumpf (1500–1577), Europe [south-oriented], in: Landtaflen, Zurich 1562. © Zentralbibliothek Zürich, Res 150: a.
Jonathan Swift (1665–1745), Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, London 1726. © Ex Carta, EC009.
Jules Verne (1828–1905), Les Voyages Extraordinaires (47 Volumes), Paris 1905–1919. © Ex Carta, EC017.
Jules Verne (1828–1905), Vingt mille lieues sous les mers, Paris 1871. © Zentralbibliothek Zürich, AL 6516.
AI-generated woodcuts created using ChatGPT Plus (OpenAI). © Image editing: Roger Sutter, Zentralbibliothek Zürich.
Lauterbrunnen Valley in the Early 20th Century. © Zentralbibliothek Zürich, Ansichtskarten, BE, Lauterbrunnen 2.
Logo. © Ex Carta.
Ludvig Holberg (1684–1754), Nicolai Klimii iter subterraneum, Copenhagen and Leipzig 1741. © Ex Carta, EC012.
Macrobius Ambrosius Theodosius (d. after 430), Zonal Map, Switzerland/Southern Germany, 10th century. © Zentralbibliothek Zürich, Ms Car C 122, fol. 38v.
Matthäus Seutter (1678–1757), Accurata utopiae tabula: This is the newly invented, ridiculous map of the newly discovered World of Rogues, or of the Land of Cockaigne, so often named yet never truly known [...], Augsburg, c. 1730. © Zentralbibliothek Zürich, 4 Yl 64: 3.
Olaus Magnus (1490–1557), Scandinavia, Basel 1567. © Zentralbibliothek Zürich, 3 Cb 02: 1.
Orientation Map. © Katharina Henggeler, 2026.
Orlando Ferguson (1846–1911), Map of the Square and Stationary Earth, Hot Springs (SD) 1893. © Ex Carta, EC024.
Pierre-Daniel Huet (1630–1721), Tractatus de situ paradisi, Amsterdam 1698. © Zentralbibliothek Zürich, WE 263.
Robert Louis Stevenson (1850–1894), Treasure Island, London 1883. © Ex Carta, EC020.
Thomas More (1478–1535), Utopia, Basel 1518. © Ex Carta, EC002.
William Morris (1834–1896), The Sundering Flood, London 1898. © Ex Carta, EC027.
William Scott-Elliot (1849–1919), The Story of Atlantis: A Geographical, Historical, and Ethnological Sketch: Illustrated by Four Maps of the World's Configuration at Different Periods, London 1896. © Zentralbibliothek Zürich, SCH F 30030, 2.
Composite of the Siegfried Map and the Site Plan of the Jungfrau Railway Under Construction, Zurich 1896. © Zentralbibliothek Zürich, 4 Jd 46: 15.